Tuesday, 31 May 2011
Sunday, 22 May 2011
_Progress
Here is a few tests/unfinished outcomes:
Below is video outcome of vertical left and horizontal top going lines that I followed. It proves to be interesting, although I am tempted to stop here and not over do it by layering again. This video means half of my whole lines, so if I wanted to finish whole building outline it would be double layers of what I have here.
Colour tones still needs to be adjusted. Tried to edit the colours layer by layer but it turned out to be that some of the details gone lost, so will need to edit the colouring right after I have a final outcome, going still by still.
Here is how it looks with only one layer- lines going horizontal.
That's how it turned out to be with colours blacked out- some of the intesting details in film lost it's beautiful quality.
Still needs to be done:
Colour edit.
Sort out frame size format as I can't figure out why video still stays in a black frame after trying many many options.
Friday, 20 May 2011
_Soundtrack
Another possibilities was:
Ellen Allien- Bim
Autechre- Dropp
Autechre- Foil
Autechre- Windwind
Autechre- Dael/Creeping
It suited the theme I was going for, this futuristing cyber creepy feel, but felt that something was still missing. And probably it was rhythm that was missing.
Thursday, 19 May 2011
_Questions
4 film-layers (left/right vertical, top/bottom horizontal).
Will it not be visual chaos layering them together?
But having 2 layers only will not complete the whole building outline?
Wednesday, 18 May 2011
_Plans
Here I started to code film - transfer film into lines or vice versa- transfer lines into film.
Previously I outlined existing landscape to create a new space within by extracting contours of the buildings and separating/distorting them- placing into perspective to have sense of depth of field to it.
Now what I want to do- to translate this space into film which involves timing. What would happen if I would take an outline of the buildings to be my outline for video timing- length of the lines directinging the timing of each video.
I took videos with horizontal and vertical motion, that will be used depending on what lines I will need to define.
So now I figured out that whole length has 60 squares. I want to make a 3mins film, it means that each square is 3s long. Depending on that, I will do video of each of the lines layer (horizontal left/right; vertical left/right) .
Some of the lines going along together at the same time- that would mean that it overlays in my timeline and will be as multiplied layers (depending on how many lines).
Later on I thought of joining all films together into one- this way I would have all layers of lines transfered into film layers and by multiplying them I would create a same space that was in reality (because I followed the same outline) but a new filmic experience.
Tuesday, 17 May 2011
Monday, 16 May 2011
_Soundtrack- Ellen Allien- Bim
Thought of music that would go with video. In mind I had something minimal/experimental/monotonic sound, although computer made rather than naturally created. Whole film+lines+monochrome made me think of scanner sounds, something along those lines. At the moment this is what I was looking for, unless I will find something even better.
Still whole filming of the model to do, but having soundtrack is a good base to have I think, so in that way I already have a rhythm path to follow when editing.
Friday, 13 May 2011
_For inspiration/ Urban spectrum
Work by Taras Gesh. Great use of mirrors and breaks up to achieve distorted city view which already creates a new spaces and well as it is own rhytmic and visual pattern.
_Remove reflections
Did some research on how to remove or manually reduce the reflection absorbed in photograph or video. Here is all of the most useful advises from forums. Now is just the matter of testing them.
You'd probably want a polarizing filter, unless it's truly a mirrored sunglass, like mine are. Than you need to put black, gray, or graduated material in front of the lenses (out of the shot) to control the reflection you want.
No they're reflecting the things infront of them that the camera cant see... They're plastic. And i dont have a polarizing filter =S Thanks anyway.
Maybe somebody in the Lighting section can better answer your question. Reflections from Glass and metal is one of the toughest things to solve when it comes to still life photography. Some people use tents that surround the object on all sides including the front. Then they place a hole in the front of the Tent where they can insert the lens. Unfortunately, then the lens reflects off the object. You can remove this reflection using Photoshop, or you can pull your hair out trying to figure out what camera/light angle to use to avoid reflections. Good luck !
a CPL should do the trick.
It's trickier with sunglasses because the surface is curved--still, use a gooseneck lamp or some such as a light source and place it so the light comes in a a 45 degree angle in relation to the subject-camera axis. Do this in a dark room or at night. Play with the light source location to eliminate as many reflections as you can when you look through the viewfinder. Use Photoshop to minimize any remaining reflections.
Rig your own light tent with a sheet or use a translucent plastic laundry or storage box or ....
Black does not reflect, so use black scrim to cover unwanted items that are reflecting. You may also find it useful to do some reverse ray tracing using a screen pointer where the camera lens will be: aim it at various points on the subject and observe where they reflect to. Then make sure they're black. You may find it necessary to use some polarising film on your lights as well as a polariser on your lens. Cross polarisation is a useful technique for suppressing unwanted reflections - used when photographing oil paintings for example. Lighting at 45 degrees can also help reduce reflections into the lens.
I use a piece of 4ft x 4ft black foamcore with a hole in the middle of it for the camera lens when shooting this kind of photograph. You can buy white or black foamcore at most art supply stores. These technique leaves only a small catch light containing the camera lens, which can more easily be removed in Photoshop.
Monday, 9 May 2011
_Cognition
- The mental process of knowing, including aspects such as awareness, perception, reasoning, and judgment.
- That which comes to be known, as through perception, reasoning, or intuition; knowledge.
Saturday, 7 May 2011
_Beau Lotto: Optical illusions show how we see
Main observation from this talk learned-
-There is no direct access to physical world other then our senses. The way object is indroduced, depending on quality of light, materiality etc. that's what's been sent to our brain as a picture of reality.
-Brain is a mechanism helping to associate with something- by manipulating the way we associate, illusion is introduced.
Friday, 6 May 2011
_Lines squared
Thursday, 5 May 2011
Wednesday, 4 May 2011
_Contours
Playing around with outlines gave me clearer idea od what I would like to do next.
Contouring, distorting the landscape, splitting parts of the buildings apart and putting it back together.
Insertion of new structure into a landscape will give a different perspective/perception of what we see. An illusion and reality.
_Gordon Matta Clark
Monday, 2 May 2011
_Model 1
Model of parts of the lanscape being distant to each other. This gave me an idea of how arrangement would work in the space, not only that it would be an illusion(although for illusion distance measurements is very important) but also a new space in between of the each part. It made a statement that by creating something new, even by making an illusion or so, there is a new route, a new track for peoples flow.
_Detached landscape view
First attempt to detach parts of the view and put them back again. Was very interesting to see the outline and it's shadows on the individual pieces.
_George Michael Brower
Work by George Michael Brower.
This is a great example of an idea i'm carrying in my mind. Extracting parts of the landscape and placing them back again.